![]() ![]() ![]() But, this doesn't mean that Skull and Bones has already one-upped Sea of Thieves, in fact, I already don't think that will be the case at all.Īnd it should be known here that while Skull and Bones can be completely experienced as a solo adventure, Ubisoft has built the game to support multiplayer and encourages this. From what I've seen, Skull and Bones will alleviate this a tad by having ships that cross the ocean at what seems to be a faster rate, and also plenty of locations to explore within a reasonable proximity. To some extent I can understand this decision as the Indian Ocean is a mighty big place, and one of the things that always puts me off Sea of Thieves is the mindless and monotonous sailing between islands. And this even extends to the way the ship cuts through the water, as in Skull and Bones the sailing seems to be incredibly responsive, making it seem like Ubisoft is trading realism and immersive qualities for faster-paced gameplay. It seems like quite the formidable set of systems to master, but when compared to Rare's Sea of Thieves and how this really does ask you to truly sail your own ship, Skull and Bones does seem to be a little one-dimensional in its offering. ![]() You command a ship and use it to wreak havoc on other vessels in the Indian Ocean - spanning from the coast of Africa to the East Indies - and do so by using the wheel to steer, all while telling your crew where to aim and fire the cannons and other weapons that you have aboard. At initial glances, you can clearly see the influence that Assassin's Creed IV: Black Flag had on the creation of this IP, as it really does look similar to the pirating and boating aspect of that very game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |